Total Incremental Battle (prev. Total Incremental War)
Start with a single soldier, end up with a massive army. Strategize and command your units, or let them grind on their own. Progress through many unique progression systems and conquer all the stages.
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Join our discord to be up to date with the development or if you want to give us your feedback and actively impact the development of the game.
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WebGL build has at least 20x worse performance than standalone windows build. If you have a very weak PC or if you want to play in sandbox with thousands of soldiers, we recommend that you download the standalone build. The campaign is balanced around the WebGL build so the battles are not as massive as they could be (and as they will be in Steam full release).
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Feel free to check out our press-kit if you want to share a footage of your gameplay.
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.3 out of 5 stars (131 total ratings) |
| Author | TechDebtGames |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Auto Battler, Godot, Idle, Incremental, Pixel Art, Real time strategy, Singleplayer, Top-Down |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
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Development log
- Demo 2: Massive Update!33 days ago
- Steam Playtest available - Itch demo almost ready!52 days ago
- New art and units reveal70 days ago
- Puzzle mode announcement90 days ago
- Steam PageMar 16, 2026
- Linux buildMar 05, 2026
- Future development for Total Incremental WarFeb 18, 2026
- Total Incremental War - Update 1Feb 12, 2026





